PhysX物理引擎(1)Scene Query
本文主要介绍PhysX场景查询的一些内部机制和使用方法。 PhysX物理引擎系列记录了在实际项目中使用Nvdia PhysX 3.4物理引擎(Code, Doc)的一些经验,有不少对官方资料的补充。 Warm-up A Scene in PhysX engine is a container of objects in a hierachical manner. --- title: Scene Hierachy --- classDiagram direction LR class world class scene { Flags Gravity ... } class actor { ActorFlags Name GlobalPose ... } class shape { Flags GeometryType LocalPose QueryFilterData SimulationFilterData ... } class geometry { ... } class material { friction restitution damping } world "1"*.. "N"scene scene "1"*.. "N"actor actor "1"*.. "N"shape shape o--geometry shape o--material There are only position and rotation in GlobalPose and LocalPose, no “scale”. Scale only reflects on geometry’s actual size. ...
