<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>物理引擎 on 👨🏼‍🌾</title>
    <link>https://pps43.github.io/tags/%E7%89%A9%E7%90%86%E5%BC%95%E6%93%8E/</link>
    <description>Recent content in 物理引擎 on 👨🏼‍🌾</description>
    <generator>Hugo -- 0.146.5</generator>
    <language>en</language>
    <copyright>2016-2023 By 波波沙.</copyright>
    <lastBuildDate>Sun, 02 Aug 2026 00:00:00 +0000</lastBuildDate>
    <atom:link href="https://pps43.github.io/tags/%E7%89%A9%E7%90%86%E5%BC%95%E6%93%8E/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>游戏物理引擎比较：架构、特性、性能、集成</title>
      <link>https://pps43.github.io/posts/notes_on_physics_engine/</link>
      <pubDate>Sun, 02 Aug 2026 00:00:00 +0000</pubDate>
      <guid>https://pps43.github.io/posts/notes_on_physics_engine/</guid>
      <description>&lt;blockquote&gt;
&lt;p&gt;This tech note is for game engine programmers and technical directors evaluating real-time/networked game physics.
I use GPT-5.6 sol-xhigh to assist in the writing of this note.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;To be specific, this note compares eight 3D-capable physics systems:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Jolt Physics&lt;/li&gt;
&lt;li&gt;Box3D&lt;/li&gt;
&lt;li&gt;NVIDIA PhysX 4.1&lt;/li&gt;
&lt;li&gt;Havok Physics&lt;/li&gt;
&lt;li&gt;Chaos Physics in Unreal Engine&lt;/li&gt;
&lt;li&gt;Bullet 3 / the Bullet Physics SDK&lt;/li&gt;
&lt;li&gt;Valve’s Ragnarok / Rubikon lineage&lt;/li&gt;
&lt;li&gt;Rapier as the additional modern comparison&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;The focus is real-time game development: rigid-body dynamics, collision queries, characters, vehicles, ragdolls, destruction/deformables, large worlds, networking, authoring/debugging, deployment, and predictable frame cost. Robotics-only accuracy, differentiability, offline finite-element analysis, and film-only solvers are outside scope except where an engine deliberately spans those uses.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
